A downloadable game for Windows, macOS, and Linux
Package Party is a local multiplayer (“couch co-op”) game for literally anyone. Gather your friends, family, kids, girlfriend, boyfriend, neighbors, neighbor’s dog – and start working together to deliver packages!
Up to 4 people must cooperate and coordinate to get those pesky boxes where they belong … without damaging them too much or arriving two hours too late.
Sounds easy, I hear you say. I could do that alone, I hear you think.
Oh, you sweet summer child.
There will be …
- Conveyor belts
- Moving bridges
- Gates that somehow always seem closed
- Security cameras with lasers that kill you (people and their security these days …)
- Farm animals that get in the way
- Police that doesn’t like it when you run a traffic light because you’re in a hurry
- Orders from Santa Claus himself
- A mix of many genres: action, platforming, stealth and puzzle solving
- And much more!
Is this game for me?Do you need a party game? Or a game you could play with people who’ve never played a game before? (Or those who always say "nah, I'm just not that into gaming"?)
Do you want to spend quality time with your dear ones, and do you have 1-4 players and a (somewhat) working computer?
Then Package Party might be the game for you.
Simple controls, deep gameplay
Package Party is so easy to pick up that literally anyone can join in the fun: gamers and non-gamers alike.
For example, the first two worlds of the game only require a single button (for moving around).
Any time a new mechanic is introduced, it's explained with quick animated video tutorials, right when you need it!
But don't let that fool you. As the game progresses, only the most capable and talented delivery workers will be able to get that three star score!
Succeed together, fail together
This game was designed to be cooperative and local multiplayer.
Why did I do this? Because I think local multiplayer games are awesome and the strongest form of gaming. Sure, there’s many online multiplayer games, but local co-op will always have my preference. It’s just a stronger experience, as you’re physically close to each other and can actually communicate by speaking, gestures, pointing, taking over somebody else’s controller, whatever.
This game will allow you to connect with anyone (friends, family, partner, stranger on the bus) and have a fun time together, in real life. This is, in my opinion, what games are meant to be.
I’ve seen couch co-op games start new relationships, strengthen current relationships, and generally lead to a quality time for everyone. (Even those who aren’t playing, but just watching.)
That’s the force of good I want to be in this world: to make people laugh, cooperate, talk, and play together. And to introduce non-gamers, or only casual gamers, to a whole new world of possibilities and awesome experiences.
Thank you for checking out my game!
It’s currently in early access. These features are available:
- Support for 1-4 Players => any controller and keyboard combination is supported.
- Support for Windows, Mac and Linux.
- Two worlds, with 13 levels, which are polished ( = completely playable and bug-free).
The usual warnings are in order:
- The story (text + videos) isn’t finished, it’s all about gameplay at the moment.
- Similarly, the art and the interface isn’t final. I always try to make the game look visually appealing every step of the way, but the real polishing will only happen once the game is done.
- Levels aren’t balanced yet. It’s currently on the easy side of things. As I get more playtests done and more feedback, balancing will automatically happen.
The final game will have the following features:
- 10 worlds and roughly 100 levels in total. (I have a large spreadsheet that contains the whole story and which mechanics are introduced where. Yes, 100 levels is a lot, but they’ve already been mapped out, so implementing them should happen at a reasonable pace.)
- A new mechanic/gimmick/special element introduced in each level.
- An interesting and funny story running through the levels, which also influences level design.
- A mix between many genres: action, 3d platforming, puzzle solving, stealth, and more.
- Hopefully, lots of cooperative fun!
As usual, if you buy the game now, you’ll get all future updates. Every time I put out a big update, the price will be raised. The final game will cost around 25 euros – but that is just a rough estimation at the moment.
|Platforms||Windows, macOS, Linux|
|Made with||Blender, Godot|
|Tags||3D Platformer, Co-op, early-access, family-friendly, Local Co-Op, Multiplayer, party-game, Physics, Puzzle-Platformer|
|Average session||A few minutes|
|Inputs||Keyboard, Gamepad (any)|
|Accessibility||Color-blind friendly, Configurable controls, Interactive tutorial|
|Player count||1 - 4|
In order to download this game you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:
- Devlog #31: Some good news, some bad newsFeb 29, 2020
- #30 Creating a WebsiteDec 22, 2019
- #29 Version 0.3 released - Thirteen levels!Dec 18, 2019
- #28 Evolving mechanicsDec 13, 2019
- #27 Why playtesting matters (a lot)Dec 07, 2019
- #26 Player modifiers/powerupsNov 30, 2019
- #25 Tutorial: dynamic maskingNov 23, 2019
- #24 Fun vs FrustrationNov 13, 2019