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#26 Player modifiers/powerups
6 days ago
Welcome to the twenty-sixth devlog! This time I want to talk about player powerups (or “modifiers”). When I started development on this game, I never though...
#25 Tutorial: dynamic masking
14 days ago
Welcome to the twenty-fifth devlog! This one is delayed by a few days (I try to post them weekly), sorry about that. I am also participating in the GitHub game...
#24 Fun vs Frustration
24 days ago
Welcome to the twenty-fourth devlog! Last devlog marked the release of v0.2 of the game, with MANY changes to the gameplay. In this devlog I want to explain wha...
#23 Version 0.2 - five levels!
30 days ago
It's finally here! Version 0.2, with five playable levels! I'm really happy this update is out and my playtesters seem to like the game more and more. A lot has...
#22 Pathfinding and Package Timers
33 days ago
Welcome to the twenty-second devlog! As I’ve been creating levels for the game these past few weeks, there’s been only one consistent roadblock: setting goo...
#21 Input management
37 days ago
Welcome to the twenty-first devlog! Today I want to talk about input management: how I made the game playable for any controller and keyboard (at most two playe...
#20 Better Camera & Better Players
41 days ago
Welcome to the twentieth devlog! The past week or so I’ve been making improvements to the camera and player control again, and here I want to explain why and...
#19 Level 2 – The “catching” mechanic
44 days ago
Welcome to the nineteenth devlog! With level 1 finished, I can finally start work on level 2. In this devlog, I will explain my though process and how I went ab...
50 days ago
50 days ago
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